2

The Challenges of STEAM Instruction: Lessons from the Field

Year:
2018
Language:
english
File:
PDF, 1.72 MB
english, 2018
3

Innovating with STEAM in middle school classrooms: remixing education

Year:
2016
Language:
english
File:
PDF, 134 KB
english, 2016
7

Sustainable Innovations: Bringing Digital Media and Emerging Technologies to the Classroom

Year:
2015
Language:
english
File:
PDF, 583 KB
english, 2015
12

Gaming the system: culture, process, and perspectives supporting a game and app design curriculum

Year:
2015
Language:
english
File:
PDF, 1.03 MB
english, 2015
14

Lessons Learned

Year:
2016
Language:
english
File:
PDF, 332 KB
english, 2016
16

Mobile Technology

Year:
2013
Language:
english
File:
PDF, 1.43 MB
english, 2013
21

Techno Savvy: a Web 2.0 curriculum encouraging critical thinking

Year:
2014
Language:
english
File:
PDF, 265 KB
english, 2014